<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="../assets/feed.xsl"?><rss version="2.0"><channel><title>PatchTheCVE: materialx</title><link>https://patchthecve.com/</link><description>CVEs with upgrade or downgrade fix steps</description><item><title>CVE-2025-53012: MaterialX is an open standard for the exchange of rich material and look-development content across applicatio</title><link>https://patchthecve.com/cve/CVE-2025-53012.html</link><guid>https://patchthecve.com/cve/CVE-2025-53012.html</guid><pubDate>Wed, 17 Jun 2026 09:37:28 +0000</pubDate><description>HIGH 7.5: MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers. In version 1.39.2, nested imports of MaterialX files can lead to a crash via stack memory exhaustion, due to the lack of a limit on the &quot;import chain&quot; depth. When parsing f</description></item><item><title>CVE-2025-53011: MaterialX is an open standard for the exchange of rich material and look-development content across applicatio</title><link>https://patchthecve.com/cve/CVE-2025-53011.html</link><guid>https://patchthecve.com/cve/CVE-2025-53011.html</guid><pubDate>Wed, 17 Jun 2026 09:37:28 +0000</pubDate><description>HIGH 7.5: MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers. In version 1.39.2, when parsing shader nodes in a MTLX file, the MaterialXCore code accesses a potentially null pointer, which can lead to crashes with maliciously crafted </description></item><item><title>CVE-2025-53010: MaterialX is an open standard for the exchange of rich material and look-development content across applicatio</title><link>https://patchthecve.com/cve/CVE-2025-53010.html</link><guid>https://patchthecve.com/cve/CVE-2025-53010.html</guid><pubDate>Wed, 17 Jun 2026 09:37:28 +0000</pubDate><description>HIGH 7.5: MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers. In version 1.39.2, when parsing shader nodes in a MTLX file, the MaterialXCore code accesses a potentially null pointer, which can lead to crashes with maliciously crafted </description></item><item><title>CVE-2025-53009: MaterialX is an open standard for the exchange of rich material and look-development content across applicatio</title><link>https://patchthecve.com/cve/CVE-2025-53009.html</link><guid>https://patchthecve.com/cve/CVE-2025-53009.html</guid><pubDate>Wed, 17 Jun 2026 09:37:28 +0000</pubDate><description>HIGH 7.5: MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers. In versions 1.39.2 and below, when parsing an MTLX file with multiple nested nodegraph implementations, the MaterialX XML parsing logic can potentially crash due to stack e</description></item></channel></rss>