<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="../assets/feed.xsl"?><rss version="2.0"><channel><title>PatchTheCVE: quake 3 engine</title><link>https://patchthecve.com/</link><description>CVEs with upgrade or downgrade fix steps</description><item><title>CVE-2006-3401: Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena 1.32b and 1.32c allows remote attacker</title><link>https://patchthecve.com/cve/CVE-2006-3401.html</link><guid>https://patchthecve.com/cve/CVE-2006-3401.html</guid><pubDate>Tue, 16 Jun 2026 22:26:59 +0000</pubDate><description>HIGH 7.5: Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena 1.32b and 1.32c allows remote attackers to cause a denial of service and possibly execute code via long CS_ITEMS values.</description></item><item><title>CVE-2006-3400: Stack-based buffer overflow in the CG_ServerCommand function in Quake 3 Engine as used by Soldier of Fortune 2</title><link>https://patchthecve.com/cve/CVE-2006-3400.html</link><guid>https://patchthecve.com/cve/CVE-2006-3400.html</guid><pubDate>Tue, 16 Jun 2026 22:26:59 +0000</pubDate><description>HIGH 7.5: Stack-based buffer overflow in the CG_ServerCommand function in Quake 3 Engine as used by Soldier of Fortune 2 (SOF2MP) GOLD 1.03 allows remote attackers to cause a denial of service and possibly execute code by sending a long command from the server.</description></item><item><title>CVE-2006-3325: client/cl_parse.c in the id3 Quake 3 Engine 1.32c and the Icculus Quake 3 Engine (ioquake3) revision 810 and e</title><link>https://patchthecve.com/cve/CVE-2006-3325.html</link><guid>https://patchthecve.com/cve/CVE-2006-3325.html</guid><pubDate>Tue, 16 Jun 2026 22:26:50 +0000</pubDate><description>MEDIUM 5.0: client/cl_parse.c in the id3 Quake 3 Engine 1.32c and the Icculus Quake 3 Engine (ioquake3) revision 810 and earlier allows remote malicious servers to overwrite arbitrary write-protected cvars variables on the client, such as cl_allowdownload for Automatic Downloading and fs_homepath for the quake3</description></item><item><title>CVE-2006-3324: The Automatic Downloading option in the id3 Quake 3 Engine and the Icculus Quake 3 Engine (ioquake3) before re</title><link>https://patchthecve.com/cve/CVE-2006-3324.html</link><guid>https://patchthecve.com/cve/CVE-2006-3324.html</guid><pubDate>Tue, 16 Jun 2026 22:26:50 +0000</pubDate><description>MEDIUM 5.0: The Automatic Downloading option in the id3 Quake 3 Engine and the Icculus Quake 3 Engine (ioquake3) before revision 804 allows remote attackers to overwrite arbitrary files in the quake3 directory (fs_homepath cvar) via a long string of filenames, as contained in the neededpaks buffer.</description></item><item><title>CVE-2006-2875: Stack-based buffer overflow in the CL_ParseDownload function of Quake 3 Engine 1.32c and earlier, as used in m</title><link>https://patchthecve.com/cve/CVE-2006-2875.html</link><guid>https://patchthecve.com/cve/CVE-2006-2875.html</guid><pubDate>Tue, 16 Jun 2026 22:25:57 +0000</pubDate><description>HIGH 7.5: Stack-based buffer overflow in the CL_ParseDownload function of Quake 3 Engine 1.32c and earlier, as used in multiple products, allows remote attackers to execute arbitrary code via a svc_download command with compressed data that triggers the overflow during expansion.</description></item><item><title>CVE-2006-2082: Directory traversal vulnerability in Quake 3 engine, as used in products including Quake3 Arena, Return to Cas</title><link>https://patchthecve.com/cve/CVE-2006-2082.html</link><guid>https://patchthecve.com/cve/CVE-2006-2082.html</guid><pubDate>Tue, 16 Jun 2026 22:24:18 +0000</pubDate><description>HIGH 7.5: Directory traversal vulnerability in Quake 3 engine, as used in products including Quake3 Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, and Star Trek Voyager: Elite Force, when the sv_allowdownload cvar is enabled, allows remote attackers to read arbitrary files from the server </description></item><item><title>CVE-2006-2236: Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) </title><link>https://patchthecve.com/cve/CVE-2006-2236.html</link><guid>https://patchthecve.com/cve/CVE-2006-2236.html</guid><pubDate>Tue, 16 Jun 2026 22:24:37 +0000</pubDate><description>HIGH 7.6: Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.</description></item><item><title>CVE-2005-0983: Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client discon</title><link>https://patchthecve.com/cve/CVE-2005-0983.html</link><guid>https://patchthecve.com/cve/CVE-2005-0983.html</guid><pubDate>Tue, 16 Jun 2026 22:12:09 +0000</pubDate><description>MEDIUM 5.0: Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.</description></item><item><title>CVE-2005-0430: The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (s</title><link>https://patchthecve.com/cve/CVE-2005-0430.html</link><guid>https://patchthecve.com/cve/CVE-2005-0430.html</guid><pubDate>Tue, 16 Jun 2026 22:11:05 +0000</pubDate><description>MEDIUM 5.0: The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer overflow.</description></item></channel></rss>