electronic arts vulnerabilities
Recent CVEs affecting electronic arts products. 5 tracked.
electronic arts has 5 tracked vulnerabilities, 0 critical. A fixed release or vendor patch exists for 2. Most recent: 2007-10-09. Highest priority: CVE-2004-0735 (score 56/100).
- CVE-2007-4466 MEDIUM 6.8 MITIGATE Multiple stack-based buffer overflows in Electronic Arts (EA) SnoopyCtrl ActiveX control (NPSnpy.dll) allow re
- CVE-2006-3393 HIGH 7.8 UPGRADE Papyrus NASCAR Racing 4 4.1.3.1.6 and earlier, 2002 Season 1.1.0.2 and earlier, and 2003 Season 1.2.0.1 and ea
- CVE-2004-2099 MEDIUM 5.1 UPGRADE Buffer overflow in Need for Speed Hot Pursuit 2.0 client (NFSHP2), version 242 and earlier, allows remote atta
- CVE-2004-0735 HIGH 7.5 DOWNGRADE Buffer overflow in Medal of Honor (1) Allied Assault 1.11v9 and earlier, (2) Breakthrough 2.40b and earlier, a
- CVE-2003-1355 HIGH 7.5 DOWNGRADE Buffer overflow in the remote console (rcon) in Battlefield 1942 1.2 and 1.3 allows remote attackers to cause
FAQ
How do I fix electronic arts vulnerabilities?
Open the CVE for your version, check the affected range, then follow the listed action: upgrade to the fixed release, or downgrade or mitigate if no fix exists yet. Commands for each OS are shown on every CVE page.
Is electronic arts being exploited right now?
None of the tracked electronic arts CVEs are on the CISA Known Exploited Vulnerabilities list at the moment. This is checked every 20 minutes.
Which electronic arts CVE should I patch first?
CVE-2004-0735 currently ranks highest (56/100): Buffer overflow in Medal of Honor (1) Allied Assault 1.11v9 and earlier, (2) Breakthrough 2.40b and earlier, a.