<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="../assets/feed.xsl"?><rss version="2.0"><channel><title>PatchTheCVE: godotengine</title><link>https://patchthecve.com/</link><description>CVEs with upgrade or downgrade fix steps</description><item><title>CVE-2021-26826: A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loadin</title><link>https://patchthecve.com/cve/CVE-2021-26826.html</link><guid>https://patchthecve.com/cve/CVE-2021-26826.html</guid><pubDate>Wed, 17 Jun 2026 03:43:49 +0000</pubDate><description>HIGH 7.8: A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.</description></item><item><title>CVE-2021-26825: An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially craft</title><link>https://patchthecve.com/cve/CVE-2021-26825.html</link><guid>https://patchthecve.com/cve/CVE-2021-26825.html</guid><pubDate>Wed, 17 Jun 2026 03:43:49 +0000</pubDate><description>HIGH 7.8: An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The</description></item><item><title>CVE-2019-10069: In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied co</title><link>https://patchthecve.com/cve/CVE-2019-10069.html</link><guid>https://patchthecve.com/cve/CVE-2019-10069.html</guid><pubDate>Wed, 17 Jun 2026 02:10:09 +0000</pubDate><description>CRITICAL 9.8: In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.</description></item><item><title>CVE-2018-1000224: Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6</title><link>https://patchthecve.com/cve/CVE-2018-1000224.html</link><guid>https://patchthecve.com/cve/CVE-2018-1000224.html</guid><pubDate>Wed, 17 Jun 2026 01:32:42 +0000</pubDate><description>HIGH 7.5: Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of</description></item></channel></rss>