<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="../assets/feed.xsl"?><rss version="2.0"><channel><title>PatchTheCVE: id software</title><link>https://patchthecve.com/</link><description>CVEs with upgrade or downgrade fix steps</description><item><title>CVE-2007-5248: Multiple format string vulnerabilities in the ID Software Doom 3 engine, as used by Doom 3 1.3.1 and earlier, </title><link>https://patchthecve.com/cve/CVE-2007-5248.html</link><guid>https://patchthecve.com/cve/CVE-2007-5248.html</guid><pubDate>Tue, 16 Jun 2026 22:45:44 +0000</pubDate><description>HIGH 9.3: Multiple format string vulnerabilities in the ID Software Doom 3 engine, as used by Doom 3 1.3.1 and earlier, Quake 4 1.4.2 and earlier, and Prey 1.3 and earlier, when Punkbuster (PB) is enabled, allow remote attackers to execute arbitrary code or cause a denial of service (daemon crash) via format </description></item><item><title>CVE-2006-3401: Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena 1.32b and 1.32c allows remote attacker</title><link>https://patchthecve.com/cve/CVE-2006-3401.html</link><guid>https://patchthecve.com/cve/CVE-2006-3401.html</guid><pubDate>Tue, 16 Jun 2026 22:26:59 +0000</pubDate><description>HIGH 7.5: Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena 1.32b and 1.32c allows remote attackers to cause a denial of service and possibly execute code via long CS_ITEMS values.</description></item><item><title>CVE-2006-3400: Stack-based buffer overflow in the CG_ServerCommand function in Quake 3 Engine as used by Soldier of Fortune 2</title><link>https://patchthecve.com/cve/CVE-2006-3400.html</link><guid>https://patchthecve.com/cve/CVE-2006-3400.html</guid><pubDate>Tue, 16 Jun 2026 22:26:59 +0000</pubDate><description>HIGH 7.5: Stack-based buffer overflow in the CG_ServerCommand function in Quake 3 Engine as used by Soldier of Fortune 2 (SOF2MP) GOLD 1.03 allows remote attackers to cause a denial of service and possibly execute code by sending a long command from the server.</description></item><item><title>CVE-2006-3325: client/cl_parse.c in the id3 Quake 3 Engine 1.32c and the Icculus Quake 3 Engine (ioquake3) revision 810 and e</title><link>https://patchthecve.com/cve/CVE-2006-3325.html</link><guid>https://patchthecve.com/cve/CVE-2006-3325.html</guid><pubDate>Tue, 16 Jun 2026 22:26:50 +0000</pubDate><description>MEDIUM 5.0: client/cl_parse.c in the id3 Quake 3 Engine 1.32c and the Icculus Quake 3 Engine (ioquake3) revision 810 and earlier allows remote malicious servers to overwrite arbitrary write-protected cvars variables on the client, such as cl_allowdownload for Automatic Downloading and fs_homepath for the quake3</description></item><item><title>CVE-2006-3324: The Automatic Downloading option in the id3 Quake 3 Engine and the Icculus Quake 3 Engine (ioquake3) before re</title><link>https://patchthecve.com/cve/CVE-2006-3324.html</link><guid>https://patchthecve.com/cve/CVE-2006-3324.html</guid><pubDate>Tue, 16 Jun 2026 22:26:50 +0000</pubDate><description>MEDIUM 5.0: The Automatic Downloading option in the id3 Quake 3 Engine and the Icculus Quake 3 Engine (ioquake3) before revision 804 allows remote attackers to overwrite arbitrary files in the quake3 directory (fs_homepath cvar) via a long string of filenames, as contained in the neededpaks buffer.</description></item><item><title>CVE-2006-2875: Stack-based buffer overflow in the CL_ParseDownload function of Quake 3 Engine 1.32c and earlier, as used in m</title><link>https://patchthecve.com/cve/CVE-2006-2875.html</link><guid>https://patchthecve.com/cve/CVE-2006-2875.html</guid><pubDate>Tue, 16 Jun 2026 22:25:57 +0000</pubDate><description>HIGH 7.5: Stack-based buffer overflow in the CL_ParseDownload function of Quake 3 Engine 1.32c and earlier, as used in multiple products, allows remote attackers to execute arbitrary code via a svc_download command with compressed data that triggers the overflow during expansion.</description></item><item><title>CVE-2006-2082: Directory traversal vulnerability in Quake 3 engine, as used in products including Quake3 Arena, Return to Cas</title><link>https://patchthecve.com/cve/CVE-2006-2082.html</link><guid>https://patchthecve.com/cve/CVE-2006-2082.html</guid><pubDate>Tue, 16 Jun 2026 22:24:18 +0000</pubDate><description>HIGH 7.5: Directory traversal vulnerability in Quake 3 engine, as used in products including Quake3 Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, and Star Trek Voyager: Elite Force, when the sv_allowdownload cvar is enabled, allows remote attackers to read arbitrary files from the server </description></item><item><title>CVE-2006-2236: Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) </title><link>https://patchthecve.com/cve/CVE-2006-2236.html</link><guid>https://patchthecve.com/cve/CVE-2006-2236.html</guid><pubDate>Tue, 16 Jun 2026 22:24:37 +0000</pubDate><description>HIGH 7.6: Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.</description></item><item><title>CVE-2005-0983: Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client discon</title><link>https://patchthecve.com/cve/CVE-2005-0983.html</link><guid>https://patchthecve.com/cve/CVE-2005-0983.html</guid><pubDate>Tue, 16 Jun 2026 22:12:09 +0000</pubDate><description>MEDIUM 5.0: Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.</description></item><item><title>CVE-2005-0430: The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (s</title><link>https://patchthecve.com/cve/CVE-2005-0430.html</link><guid>https://patchthecve.com/cve/CVE-2005-0430.html</guid><pubDate>Tue, 16 Jun 2026 22:11:05 +0000</pubDate><description>MEDIUM 5.0: The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer overflow.</description></item><item><title>CVE-2004-2597: Quake II server before R1Q2, as used in multiple products, allows remote attackers to bypass IP-based access c</title><link>https://patchthecve.com/cve/CVE-2004-2597.html</link><guid>https://patchthecve.com/cve/CVE-2004-2597.html</guid><pubDate>Tue, 16 Jun 2026 22:09:57 +0000</pubDate><description>MEDIUM 5.0: Quake II server before R1Q2, as used in multiple products, allows remote attackers to bypass IP-based access control rules via a userinfo string that already contains an &quot;ip&quot; key/value pair but is also long enough to cause a new key/value pair to be truncated, which interferes with the server&#x27;s abil</description></item><item><title>CVE-2004-2596: Quake II server before R1Q2, as used in multiple products, allows remote attackers to cause a denial of servic</title><link>https://patchthecve.com/cve/CVE-2004-2596.html</link><guid>https://patchthecve.com/cve/CVE-2004-2596.html</guid><pubDate>Tue, 16 Jun 2026 22:09:57 +0000</pubDate><description>MEDIUM 5.0: Quake II server before R1Q2, as used in multiple products, allows remote attackers to cause a denial of service (exhaustion of connection slots) via a large number of connections from the same IP address.</description></item><item><title>CVE-2004-2595: Absolute path traversal vulnerability in Quake II server before R1Q2 on Linux, as used in multiple products, a</title><link>https://patchthecve.com/cve/CVE-2004-2595.html</link><guid>https://patchthecve.com/cve/CVE-2004-2595.html</guid><pubDate>Tue, 16 Jun 2026 22:09:56 +0000</pubDate><description>MEDIUM 5.0: Absolute path traversal vulnerability in Quake II server before R1Q2 on Linux, as used in multiple products, allows remote attackers to cause a denial of service (application crash) via a download command with a full pathname for a directory in the argument, which causes the server to crash when it </description></item><item><title>CVE-2004-2594: Absolute path traversal vulnerability in Quake II server before R1Q2 on Windows, as used in multiple products,</title><link>https://patchthecve.com/cve/CVE-2004-2594.html</link><guid>https://patchthecve.com/cve/CVE-2004-2594.html</guid><pubDate>Tue, 16 Jun 2026 22:09:56 +0000</pubDate><description>MEDIUM 5.0: Absolute path traversal vulnerability in Quake II server before R1Q2 on Windows, as used in multiple products, allows remote attackers to read arbitrary files via a &quot;\/&quot; in a pathname argument, as demonstrated by &quot;download \/server.cfg&quot;.</description></item><item><title>CVE-2004-2593: Buffer overflow in command-packet processing of Quake II server before R1Q2, as used in multiple products, all</title><link>https://patchthecve.com/cve/CVE-2004-2593.html</link><guid>https://patchthecve.com/cve/CVE-2004-2593.html</guid><pubDate>Tue, 16 Jun 2026 22:09:56 +0000</pubDate><description>HIGH 7.5: Buffer overflow in command-packet processing of Quake II server before R1Q2, as used in multiple products, allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via a packet with a long cmd_args buffer.</description></item><item><title>CVE-2004-2592: Quake II server before R1Q2, as used in multiple products, allows remote attackers to cause a denial of servic</title><link>https://patchthecve.com/cve/CVE-2004-2592.html</link><guid>https://patchthecve.com/cve/CVE-2004-2592.html</guid><pubDate>Tue, 16 Jun 2026 22:09:56 +0000</pubDate><description>MEDIUM 5.0: Quake II server before R1Q2, as used in multiple products, allows remote attackers to cause a denial of service (application crash) via a modified client that asks the server to send data stored at a negative array offset, which is not handled when processing Configstrings and Baselines.</description></item><item><title>CVE-2002-0770: Quake 2 (Q2) server 3.20 and 3.21 allows remote attackers to obtain sensitive server cvar variables, obtain di</title><link>https://patchthecve.com/cve/CVE-2002-0770.html</link><guid>https://patchthecve.com/cve/CVE-2002-0770.html</guid><pubDate>Tue, 16 Jun 2026 21:58:06 +0000</pubDate><description>MEDIUM 5.0: Quake 2 (Q2) server 3.20 and 3.21 allows remote attackers to obtain sensitive server cvar variables, obtain directory listings, and execute Q2 server admin commands via a client that does not expand &quot;$&quot; macros, which causes the server to expand the macros and leak the information, as demonstrated us</description></item><item><title>CVE-2001-1289: Quake 3 arena 1.29f and 1.29g allows remote attackers to cause a denial of service (crash) via a malformed con</title><link>https://patchthecve.com/cve/CVE-2001-1289.html</link><guid>https://patchthecve.com/cve/CVE-2001-1289.html</guid><pubDate>Tue, 16 Jun 2026 21:55:58 +0000</pubDate><description>MEDIUM 5.0: Quake 3 arena 1.29f and 1.29g allows remote attackers to cause a denial of service (crash) via a malformed connection packet that begins with several char-255 characters.</description></item><item><title>CVE-1999-1569: Quake 1 and NetQuake servers allow remote attackers to cause a denial of service (resource exhaustion or force</title><link>https://patchthecve.com/cve/CVE-1999-1569.html</link><guid>https://patchthecve.com/cve/CVE-1999-1569.html</guid><pubDate>Tue, 16 Jun 2026 21:50:44 +0000</pubDate><description>MEDIUM 5.0: Quake 1 and NetQuake servers allow remote attackers to cause a denial of service (resource exhaustion or forced disconnection) via a flood of spoofed UDP connection packets, which exceeds the server&#x27;s player limit.</description></item><item><title>CVE-2000-1080: Quake 1 (quake1) and ProQuake 1.01 and earlier allow remote attackers to cause a denial of service via a malfo</title><link>https://patchthecve.com/cve/CVE-2000-1080.html</link><guid>https://patchthecve.com/cve/CVE-2000-1080.html</guid><pubDate>Tue, 16 Jun 2026 21:53:06 +0000</pubDate><description>MEDIUM 5.0: Quake 1 (quake1) and ProQuake 1.01 and earlier allow remote attackers to cause a denial of service via a malformed (empty) UDP packet.</description></item><item><title>CVE-2000-0303: Quake3 Arena allows malicious server operators to read or modify files on a client via a dot dot (..) attack.</title><link>https://patchthecve.com/cve/CVE-2000-0303.html</link><guid>https://patchthecve.com/cve/CVE-2000-0303.html</guid><pubDate>Tue, 16 Jun 2026 21:51:26 +0000</pubDate><description>MEDIUM 6.4: Quake3 Arena allows malicious server operators to read or modify files on a client via a dot dot (..) attack.</description></item></channel></rss>